![]() ![]() I agree with AtomicP I set the mission path as my Cooperative folder at first and received errors when I tried to create my first map so definitely change the mission path to say "Sturmovik game directory" instead.Īs for the functions I'm already excited about your suggestions Vander (Different Maps, Date / Season, Coop Missions - Two Sides etc)Ĭurrent Objectives: Airfield Artillery, Armour,Train,Dump,Bridge (Shall try again to see if it was something I did wrong). Only issue I had is that when I returned and landed it didn't register my landing and when we ended the mission it resulted in a stalemate. Additionally I also located the primary target (Airfield) and added some search lights, Flack Cannons and a bunch of additional buildings to make it feel more of a target. In total this took me about 10mins (usually to create a map like this would take me hours).The mission was set at night and we had no trouble establishing connection and loading into the map (2 Players), the way-points to the target worked fine and once we destroyed our target the return way-point spawned. So using the pre-generated Attack Airbase map I opened it in the Map Editor, we were playing Allies and I changed the YAK to Spitfire but left the A20. ![]() (Like I said before we brought Sturmovik to fly planes not to edit maps!) What particularly interests us is utilising this generator to create the core mission then modify it in the Map Editor for finishing touches. I was able to dedicate some time to testing last night, successfully generated an attack the Train mission and attack an Airbase, I confess we didn't play it right through to the end but the initial way points and spawns did work fine no issues to report. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |